Look! We ship to a lot of places!
Most of Europe including: United Kingdom, Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, New Zealand, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland
China, Macao, Hong Kong, and most of Asia
Our game is absolutely be replayable! First of all, we'll provide a free online refill pack of all documents that you would expect to write on in the course of the game, so you can reprint them at home. We'll also teach you how to put the game back together again, as it's a little complicated. We're ALSO selling a classier refill pack which will be printed in the same sumptuous manner as your original game.
Volume One is 100% designed and prototyped. Volume Two is 100% designed. Volume Three is 75% designed. We know exactly how the story and puzzle flow work for the entire game, and we have our manufacturing and logistics locked and scheduled. So yes, we still have a bit of work left to do before we're at the finish line, but we wouldn't have started this campaign if we didn't have a complete vision and plan for the game. Back with confidence!
No. You cannot have it tomorrow. Our current estimate is Spring 2021. Though the pandemic has created some complexities in manufacturing, we feel confident we can deliver on this timeline.
Well, first off, everyone should read Frankenstein. It's great. But no, you do not need any preexisting knowledge about Mary Shelley (or her famous and amazing novel that you should absolutely read) in order to enjoy our game. It starts from the assumption that you don't know anything about either one. That said, if you DO know some stuff about either Mary Shelley or Frankenstein, we promise that our game will be even MORE enjoyable, as we're playing some fun games with both her biography and the origin story of her famous monster.
Emphatically no. We've gone out of our way to make sure this game isn't just for expert puzzlers. It's been designed so that you can simply enjoy the story...and maybe build a jigsaw puzzle or two, while using our granular hint system to skip over any puzzles that aren't to your liking. Put more simply, this is a game for lovers of well-told tales as much as it's a game for puzzle hounds.
Yes. We're saying it's good for ages 13 and up, but there's really nothing especially "problematic" for any age group, unless you yourself happen to hail from the early 19th Century. Mary was a bit ahead of her time, and her exploits definitely lead to some pearl-clutching back in the day. But by modern standards, we're in "Parental Guidance" territory.
That said, some of the puzzles are definitely too hard for a baby. See our launch video for a visual presentation of this problem.
Yes! It really is. You'll learn about Mary Shelley, Percy Shelley, Lord Byron, and other fascinating 19th century personages. You'll also expand your mind in a puzzle sense; for example, one of the puzzles in Volume One teaches you how to read rhythm in music! However, it's important to note that the game wasn't DESIGNED as an educational tool. The educating will just happen, insidiously, inevitably, without your knowledge. You'll think you're just playing a game, but then, by the time you finish, you'll be a little bit smarter. We apologize for this bug.
So glad you asked. Hatch Escapes has already created one large-scale escape room, Lab Rat, currently ranked the 12th best in the world. Terry has started and run several successful businesses. Tommy has published five YA novels with Simon & Schuster, including We All Looked Up, which spent 25 weeks on the New York Times bestseller list. Arvind has produced television shows (Dirk Gently's Holistic Detective Agency, on BBC America) and Broadway shows (Jagged Little Pill) and written several TV shows and graphic novels. In short, we've done many awesome things, and we are totally gonna deliver on this one.
Unfortunately, as of right now, the answer is no. Our game is extremely text heavy, and many of the puzzles revolve around language and wordplay (puns, metaphor, allusion). Translation would thus require building many of the puzzles from the ground up, including the imagery itself (which is referenced in the text). This is simply too large an undertaking for our budget. Apologies!
By all means, buy multiple copies. That said, we do not recommend swimming in a pool Mother of Frankenstein. On account of papercuts.